Improved Vibration Lens – +2-12 Energy Damage, -1 Attack Bonus, -1 Defense Bonus.Vibration Lens – +1-8 Energy Damage, -1 Attack Bonus, -1 Defense Bonus.Improved Beam Gem Lens – +1 Attack Bonus, +2 Energy Damage, Keen (double critical range).Beam Gem Lens – +1 Energy Damage, Keen (double critical range).Enhanced Bryothsis Lens – +3 Attack, -4 Blaster Bolt Deflection, +4 Energy Damage.Pure Bryothsis Lens – +2 Attack, -3 Blaster Bolt Deflection, +2 Energy Damage.Synthesized Bryothsis Lens – +1 Attack, -2 Blaster Bolt Deflection, +1 Energy Damage.Ponite Lens – +1 Attack Bonus, +2-12 Energy Damage.Ossus Dueling Lens – +2 Attack Bonus, +3 Blaster Bolt Deflection.Pure Kunda Lens – +1 Attack Bonus, +2 Blaster Bolt Deflection.Synthesized Kunda Lens – +1 Blaster Bolt Deflection.Expert Fencing Emitter – +2 Defense, +3 Energy Damage.Improved Fencing Emitter – +2 Defense, -2 Blaster Bolt Deflection, +2 Energy Damage.Fencing Emitter – +1 Defense, -2 Blaster Bolt Deflection, +1 Energy Damage.Refined Phobium Emitter – 50% Chance to Slow for 3 Rounds DC18, -1 Defense.Alloy Phobium Emitter – 25% Chance to Stun for 3 Rounds DC18, -3 Defense.Synthesized Phobium Emitter – 25% Chance to Stun for 2 Rounds DC14, -3 Defense.Crude Phobium Emitter – 25% Chance to Slow for 2 Rounds DC14, -3 Defense.Superior Disrupting Emitter – 25% Chance to Stun for 3 Rounds DC14, -1 Defense.Advanced Disrupting Emitter – 25% Chance to Stun for 2 Rounds DC10, -1 Defense.
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Disrupting Emitter – 25% Chance to Slow for 2 Rounds DC10, -1 Defense.Expert Deflection Emitter – +1 Defense, +4 Blaster Bolt Deflection.Improved Deflection Emitter – +1 Defense, +2 Blaster Bolt Deflection.Deflection Emitter – +1 Blaster Bolt Deflection.Superior Energy Cell – +2 Ion Damage, +1-12 Droid Damage, +1-6 Critical Damage.Improved Energy Cell – +1 Ion Damage, +1-8 Droid Damage, +1-3 Critical Damage.Ion Energy Cell – +1-4 Droid Damage, +1-4 Critical Damage.Telgorn Jolt Cell Mark III – +1-8 Electrical Damage.Telgorn Jolt Cell Mark II – +1-4 Electrical Damage.Telgorn Jolt Cell Mark I – +1-3 Electrical Damage.Superior Discharge Energy Cell – +1-8 Critical Damage.Improved Discharge Energy Cell – +1-6 Critical Damage.Discharge Energy Cell – +1-3 Critical Damage.Velmorite +1 DEX, Keen (double critical range).Ultima-Pearl – +2 Damage, +3 Attack, +1-6 Critical Damage.Stygium – +1 Attack Bonus, +1 DEX, +4 Stealth.Solari – +3 Damage, +1-8 Dark Side Damage, +3 Attack Bonus.Qixoni – +5 Damage, +1 Force Regeneration (Dark Jedi Only).Opila – +3 Damage, +2-12 Damage on Crit.
![health regen mod kotor 1 for mac health regen mod kotor 1 for mac](https://i.ytimg.com/vi/fj3JT38mCH8/maxresdefault.jpg)
Nextor – +1 Damage, Keen (double critical range).Lorrdian Gemstone – +3 Blaster Bolt Deflection.Kaiburr – +3 WIS, +3 CON, +3 Health Regeneration.
![health regen mod kotor 1 for mac health regen mod kotor 1 for mac](https://deadlystream.com/downloads/screens/monthly_06_2016/302a4138f61197b6a05beb09806ee5ee-3.jpg)
#Health regen mod kotor 1 for mac upgrade
While the original Kotor only had two upgrade slots, Kotor 2 has five upgrade slots. The last piece you'll require is with Visas, who you will fight when you return to the Ebon Hawk. With the hounds asleep, break into Vogga's vault, and with a high security skill, UNLOCK (IE don't bash) the crates to retrieve a lightsaber component. Many of you remember Oldflash's double-bladed lightsaber hilt replacement mod for Knights of the Old Republic II: The Sith Lords, whe. Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber.